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![]() ![]() Originally posted by Keldrath:If you say so, I look forward to getting into it eventually when I catch up in levels on my new save. So if you want the outfits that bad, you can go straight for them as you don't need to worry about the level 99 stages. The flooded coliseum's A rank final wave can take a long time at level 60 because the enemies are level 80, but it's by all means not impossible, or even hard. So you should be able to get them after beating the game. Got them at level 60 something, as they aren't locked behind lv.99 special rank challenges, just the normal rank A ones. B2 and A2's outfits are also not that hard. ![]() I think I got 9S's outfit pretty fast, it was like after the first level. I'm just disappointed I didn't really get to do anything with the cosmetics for the second playthrough because most are locked behind level 80 trials. If you say so, I look forward to getting into it eventually when I catch up in levels on my new save. It's fine if you are not interested in the actual content, but then it's weird that you bought it without first knowing what the DLC is about. I unlocked all the costumes and haven't even bothered checking them out at all because I'm so busy playing the actual DLC. I think the costumes are just there as a reward for playing the DLC, and not the other way around. Originally posted by Pricefield:no it's not basically just costumes lol, the core of the DLC = coliseums. no it's not basically just costumes lol, the core of the DLC = coliseums. The extra content itself isn't really all that interesting or engaging, just some arena combat. Only really being able to use them when messing around with chapter select. Turns out it's basically just extra costumes, that you unfortunately can't access until they are no longer relevant. Originally posted by Keldrath:I just bought it because it was there, didn't know what was in it. Would have been nice to go through my second playthrough after nuking my first save with some new cosmetics, but oh well. I just bought it because it was there, didn't know what was in it. Originally posted by Pricefield:did you people serious buy the DLC for the costumes.? I thought the DLC is meant to give you more gameplay. You dont lose anything if you play the easy ones early since you could always keep playing until you are strong enough to fight the challenges meant for post-game, but if you get the DLC late, you lose the value of most challenges. The chip rewards you get also become pointless if you buy the DLC later on since you most likely have tons of them already. I got the dlc when i was level 70 and i could breeze through most of the levels and i would never bother playing them again. The forest arena makes you control robot, but the early challenges are not high-levelled as usual, so you can play them early game. The desert one doesn't allow you to use chips and it's 100% conditions based (not get hit, not touch the floor etc) so it's completely dependent on your skills, and levels are not too important. The only post-game challenges are the special rank one at flooded coliseum. They will be way too easy by the time you are level 99. Even the last challenge only recommends level 80. The flooded arena has a bunch of challenges that are below level 60 which should be good for you right now. It depends on which coliseum you played at. ![]() ![]() ![]() If you have air ducts near windows, the conditioned air will be affected by the temperature created. A vent deflector allows the air to bypass the obstruction, directing the air to the side instead of forward (and into the furniture).Īir Vents Near Windows: Windows are a source of heat in the warmer months and a source of heat loss in the winter. ![]() They are ideal for a variety of situations:Īir Vents Under Furniture: Many homeowners simply close the vents that are under couches or behind drawers. Vent extenders are a great way to maximize the efficiency of your central air system without compromising any of the components. They can also be paired with vent extenders for an even more focused angle if needed. Usually made of durable plastic, vent deflectors can be found at any home improvement store, are inexpensive and easy to install. Vent deflectors help direct the air toward an area where it would be most beneficial to the home. You might have vents impeded by furniture or blowing into areas where the conditioned air is wasted. While closing a vent to an entire room is not an efficient way to save money, there are other ways to maximize the air from your vents. The buildup of pressure will also make the air conditioner work harder to distribute the air – decreasing efficiency and compromising the life of the unit. Instead of directing the air into your home, the pressure will cause small leaks that will only get bigger. A closed vent can cause airflow problems as pressure will build up in the ducts. But that practice has been proven to be detrimental to a central air system. For years, closing off an air vent to a room that no one used was considered a great way to cut down on utilities. One of the more important pieces of advice an HVAC technician can give a homeowner pertains to air vents. ![]() ![]() Has The White Lotus sparked interest in the Four Seasons Resort Maui at Wailea? "Nonstop," the general manager says. And, as with most stories, the truth is stranger than fiction. You could imagine the amount of calls we’ve gotten like, ‘Is that really-’ It’s like, No, far from it,” he said, adding: “I thought Hawaii was featured beautifully.”īut just how similar is the show to the actual Four Seasons Maui? I went to see for myself. “Nonstop, nonstop, nonstop,” he told me, seated in the hotel lobby. The real-life general manager of the Four Seasons Resort Maui, Ben Shank-who bears a passing resemblance to Murray Bartlett-admits his phone has been ringing off the hook since the show exploded. As the Delta variant surged and our dreams of a Hot Girl Summer faded, The White Lotus unspooled like a 4K HD postcard beckoning fans to visit the West Maui mountains and the island’s blue, placid waters. Times, representatives for the Four Seasons declined to comment. When asked about the show’s portrayal of the tourism industry by the L.A. Among the juicier storylines: the fictional resort manager, Armond (played with delicious verve by Murray Bartlett), falls off the wagon after five years of sobriety and finds himself caught in an extremely compromising position by an entitled guest. The show was one-part murder mystery, two-parts Upstairs/Downstairs with a hit of Ketamine. Had they seen the scripts, well, they might have had a few questions. The Four Seasons Resort Maui at Wailea is where HBO’s hit series The White Lotus was filmed-and T&C checked in to see how it compares. Besides, it was HBO! What could go wrong? ![]() At that point, the resort had been boarded up for roughly seven months and The White Lotus was a chance to bring back some of the long-furloughed staff. Rumor has it, when the hotel brass received the HBO offer, they said yes without reading a single script. The six-episode series ( which has been renewed for a second season) was shot entirely on location at the Four Seasons Resort Maui at Wailea during the pandemic, with the cast and crew largely taking over the 15-acre property. ![]() Harris, tweeted: “I need a dramaturgical explanation for Rachel’s Goyard bag.” The pilot has now been seen more than seven million times and The White Lotus is expected to dominate next year’s awards season. The Tony-nominated writer of Slave Play, Jeremy O. The show started quietly when it premiered in July only to become a rarity in 2021: a genuine watercooler hit (despite no one being anywhere near an office watercooler). The most talked about hotel of the year may be The White Lotus, the fictional five-star resort at the center of Mike White’s HBO series about white privilege, colonialism, and rich people behaving badly. ![]() ![]() ![]() Scott's marriage to another great saxophonist, Stanley Turrentine, also pushed her name to the side. "You could be as good on your instrument as the next guy, but because he was a man, he got better treatment than you got." "Of course, the men would say, 'Oh, they're ball busters,' they were just looking out for themselves," Fowler said. Scott was an influential jazz artist, but as Fowler put it, she received less attention due to her gender.Women had to be harsh to make their way through the industry, he said, demanding respect and appropriate pay. She opens up the recording with John Coltrane's 'Impressions,' but there's also some pop music and things from the day," Feldman said. Then there's the record titled Queen Talk: Live at the Left Bank, recorded when Shirley Scott performed at the Famous Ballroom in 1972. But, you know, you couldn't find anything better." "And once in a while, he would let one or two of them come up on stage. They all stood at the back of the Ballroom, like listening to the master," he said. "When he came to town, every local horn player in the city showed up. Fowler said the organization booked the saxophonist nine times: "In Baltimore, you say Sonny Stitt, you got a packed audience." The newly-released record is called, Boppin' at the Bank: Live at the Left Bank. "He was someone who was one of the most amazing gunslingers, if you will, in jazz, with dexterity in the way he played," Feldman said. Take, for example, the recording of a 1973 performance by Sonny Stitt – a pioneer in the industry who hailed from the bebop jazz movement. ![]() That's what he found in these recordings, after shifting through many boxes in Fowler's basement in Baltimore. And it started here."įeldman said he wanted to honor the history of the Famous Ballroom and the Left Bank Jazz Society in producing these records, but also recognize these three artists that don't always feature in the jazz conversation.įor him, the raw material he digs up can't simply be good it has to be great. "We're talking about artists that traveled the whole world, but this is Maryland history," Feldman said. So once he had the opportunity to dive into the Famous Ballroom's, he took it. suburbs, and has become a jazz detective, making a career out of finding archival jazz recordings. Feldman grew up less than an hour from Baltimore, in the Washington, D.C. These releases come after years of work by producer Zev Feldman and musician Cory Weeds. Three albums came out last month featuring performances by saxophonist Sonny Stitt, organist Shirley Scott, and pianist Walter Bishop, Jr. But now, thanks to a couple of producers, three more recordings are out for the public to hear. Those recordings had been stored away for decades and only about a dozen had been released commercially. Still, hundreds of those live shows were recorded, mostly for the private listening of the Left Bank and for the artists themselves. We've had 1,200 people in that room."Īfter hundreds of shows, the Ballroom deteriorated and the organization moved out by the early '80s. You could bring your kids the word got out that a woman could come to the Ballroom and not be bothered if she didn't want to be bothered," Fowler said. It was a dance hall, but everybody knew: on Sundays, come to Charles Street."įrom the mid 1960s into the early '80s, nearly every Sunday starting at 5pm, the Famous Ballroom was reserved for concerts put on by volunteers from the Left Bank Jazz Society. "It was a canopy that looked like a circus tent. "There were plastic stars and plastic moons and plastic clouds in the ceiling," Fowler said. It's where Fowler spent most Sunday evenings decades ago, helping put together jazz concerts with some of the genre's giants: Art Blakey. The building in downtown Baltimore used to be known as the Famous Ballroom. And the two flights of stairs that had previously led to a ticketing area and a stage had disappeared. The building that used to have a library now consisted of popcorn machines and movie posters. The restaurants and shops around the street had changed. There was no marquee outside announcing the next performer. John Fowler sat in the lobby of the Charles Theater comparing it to the place he used to know. ![]() ![]() I get the sense that the latter is probably still very early in development, but even a flashy, brief teaser would be good. And, if you really want to be generous, actually show me something from the aforementioned Fable and Perfect Dark games. Show me a better and more impressive Halo Infinite trailer. Show me multiple planets I can visit, show me a better and more fleshed out romance system (than the Elder Scrolls or Fallout games), show me a release window. Give me a big ol’ substantial Starfield reveal. ![]() Meaning, just show me the things I already know you’re working on. They’ve heard my prayers for a new Fable game and even a new Perfect Dark game, so what else could a boy ask for? Well, mostly more of the same. I don’t really know what I want from Microsoft, to be honest. And I want the option to do it offline, please. I want to pirate, not just fire cannonballs at another ship. I want to sail under the stars, riding the wind and singing shanties with me maties. I want to swim away from a cute fifteen foot great white shark who wants nothing more than to chomp my widdle feets. I want to hunt for an old wooden treasure chest buried deep in the sand. I want more than just ship-to-ship combat. I know they went back to the drawing board in terms of the game’s direction, and that set them back a bit, but they have to have something by now, right? Right? If I’m really being sassy, I don’t just want a new teaser, either. What I really want from Ubisoft this year is info on Skull and Bones, though. Sure, I want to see a teaser for a new Assassin’s Creed game, and I’d be pretty hyped for a new Splinter Cell even though I never played through any of the previous entries. Here are some things I want from some of the big publishers and platform holders. From the two lists above, we did end up getting a new Animal Crossing game on Switch, Final Fantasy VII Remake, Dragon Quest XI, a new Tomb Raider game, Soulcalibur VI, plus announcements of new Fable and Perfect Dark games. My previous wish lists have been a mix of the two, and while I’m usually slightly disappointed when most of my hopes are dashed by any given E3 showing, my track record isn’t a complete disaster. There are things we know we can reasonably expect, but it’s the things that seem farfetched that are the most tantalizing to dare wish for. I can usually keep my expectations in check, but there are always those little embers of hope that will burn eternally for some new, exciting entry in a long-loved series, or maybe some shocking new IP from a favorite developer. Like many gamers, I have that nasty habit of getting my hopes way up for E3. ![]() Did that make sense? Probably not, but let’s move on. ![]() It’s been a while since I’ve written out a wish list, but I just published the latest podcast episode, all about this very subject, so I thought I’d revisit my old wish lists and put the power of my desire for these games into the universe on the off chance that it somehow reaches the hearts of these publishers many months in the past and they begin working on these games with enough time to produce and show something for this event. Not really, but there are a bunch of exciting videos and streams from most of the big industry publishers coming up, so that’s good enough for me. ![]() ![]() ![]() The Designer I mentioned earlier is awesome for getting moving quickly in Form and Particular, but what about other effects? I had to do some digging online to find previews for the handful of presets offered for Trapcode Tao and Mir, which is a bit of a headscratcher. The Trapcode Effects are very complex tools with dozens of parameters of control, so it’s easy to get overwhelmed at first. It's pretty cool if you have a bit of 3D modeling experience or want to add some 3D objects to your AE comps. There are about 50 preloaded objects, but you can also upload your own. obj files, which will react to lights and cameras. And, for Form and Particular, there’s a new “Designer” interface that provides a very easy to understand workflow, including a number of presets, both as complete effects or parts of the effect (for example, there is a rain preset, which sets all parameters, but there are also presets for the individual controls like size, gravity, etc.) With these, you can start with something that already looks cool, and then modify and build upon it.Īnother new feature is in MIR, that allows artists to use 3D. Science is pretty cool!Īnyway, back to After Effects. So, these might look complex to design, and they are, but a number of presets can do the heavy lifting to get you off the ground quickly. I don't know about you, but that sort of reminds me of the Vortex Rings Colliding from this Smarter Every Day Video. Now, we have an option for fluids, along with a number of force options to manipulate particles in a fluid-like motion, including a swirl, vortex, and even having different particle systems interact with one another. Previously, you could affect the movement and behavior of particles with forces like gravity and wind, while also restricting them to shapes to bounce within, like boxes. You good? Ok, here’s a bit more detail on this new physics option. Take a short break to compose yourself and come back in five. I can tell you’re breathing heavily just thinking about particle generators and force simulators don’t worry, I am too. The big new feature for Particular and Form is the added ability to use fluid physics. New effects like Mir and Form are completely new to me, but look really wild! Could I just jump in cold and make some cool looking stuff? What’s New I used After Effects and Apple Motion on a regular basis about a decade ago, but over time, I’ve moved into other areas of production, and honestly, my skills have faded. But how approachable is it for a hobbyist, advanced amateur, or anyone who isn’t a professional motion graphic artist? I fall somewhere in the middle of that range, so I thought I'd attempt to answer that question. So, as you can see, Trapcode Suite 15 is the latest hotness from Red Giant. ![]() ![]() The player needs to talk to Kazuma, who commands him to get on. Through the now open door, Quote arrives at the Outer Wall, where he should proceed to the right until he sees Kazuma standing next to his Sky Dragon. He leaves the same way he entered, and the player is prompted to follow. When Quote answers "Yes", Kazuma agrees solemnly, saying that they did all they could and that they are left with no options. The player is given a Yes/No prompt, and they must choose "Yes" to initiate the first possible ending. Kazuma then turns to Quote, asking if Quote would like to escape the island with him. During the dispersal of the group, Kazuma fled to the Egg Corridor to find that a Sky Dragon had hatched. He walks to Quote and tells him that the research group was preparing to escape until Misery showed up and kidnapped Sue. ![]() After Quote examines the computer, Kazuma appears from a concealed opening on the right. The decision to obtain this ending occurs within the destroyed Egg Corridor?, in Egg No. Kazuma asking Quote if he would like to escape with him. Continued abuse of our services will cause your IP address to be blocked indefinitely.This ending involves Quote flying away from the island with Kazuma as the Doctor begins his attack on the surface. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. 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![]() ![]() If you're working for pay professionally, you should be posting in /r/Editors Pro editor? (do you have clients?) Try /r/Editors Or how long you expect the job to take.Ĭreate a tutorial? Great - Tuesdays only start it as " NAME OF SOFTWARE" If you want to post a job, we expect you to quote some sort of pay - hourly, daily, weekly etc. Posts about these subjects will be deleted otherwise. Pinned weekly threads for "What software" and a monthly thread for "Feedback" are at the top. A place where you can "fish" and take advantage of people.A complete substitute for tech support - There's no problem asking about common errors or problems, workarounds for glitches, annoying limitations, but at some point, especially with some of the less commonly used tools, like PowerDirector and Filmora, you may wish to contact the developer's tech support services as well as posting here.There are other subreddits where that is more appropriate, like /r/Videos, /r/YouTube_startups, /r/SmallYTChannel, and /r/YouTubers even has monthly show-off threads. A place to show off your work - Feel free to ask for some constructive criticism in our feedback thread, but this is not a place to advertise your YouTube channel.Help in circumventing copy protection or other forms of content protection - That's piracy, and that's not allowed here.Someone to do your homework for you - Do your own work.Otherwise, finding someone in your local community is best. A source for free labor - You'll be expected to volunteer your time or pay.A resource for people to learn new things about editing.A place where people can seek feedback on their work (please use the monthly threads).A place where people can ask questions about editing, from storytelling to technique to technical tricks.Our Wiki with Common questions/answers What We Are: We expect everyone to be civil and generally not act like a jerk. Posting your "video editing services" (No, not free either)īe respectful.Have a question about: Monthly thread "What software should I use?" Monthly thread for "What hardware should I use?" Monthly Feedback on your edit with the caveat that you need to comment on someone else's thread. This reddit is to ask basic and intermediate questions about editing, primarily for home and personal use. ![]() ![]() ![]() You could shoot at a fence, and at a certain point it would switch to its "fall apart" animation, with no bearing on where you were shooting it. Additionally, most "physics" was just pre-calculated physics made to "look" real, but was actually just triggered keyframe animation. Physics was around by then, but it wasn't heavily integrated into games. The first thing Half Life 2 introduced was physics. Half Life 2 was shown off to the world in a (now) famous E3 demo, and what we saw there blew minds. Half Life 2 arguably wasn't as foundational to the genre as Half Life 1, but still stands as an important game which redefined expectations (often heralded as the best game of all time, to this day), and with its release a fairly direct line can be drawn to monumental shifts in the entire gaming industry. Read them, they'll really help you appreciate what Value was bringing to the table. The bar for FPS games was not just raised by Half Life, it was catapulted.Įdit 2: To help you understand more about the impact it made, another Reddit user 2 years ago posted scans from the original PC gamer previous and reviews of the game. The importance of Half Life to the FPS genre cannot be understated. This game really respected the gamer and immersion. The game didn't load a completely new "level" to achieve this, it progressively loaded what it felt was necessary. The game would essentially "pause", overlay a "Loading." message, and 3 seconds later you're moving again. FPS games up until that point had a clearly defined "level" - you would enter from one side, work your way to the other, and be presented with a significant load screen as the next level was loaded. ![]() Valve also made the decision to reduce or eliminate in-game load times. Half Life kept you permanently planted as Gordon Freeman what he experienced, you experienced. ![]() At the time, if story was offered, it was usually tacked on with FMV (full motion video) as a special "cut scene", jarringly removing you from the world. One of the most notable changes was the refusal to remove the player from their first person experience. Other alien creatures may be frightened by your presence, then run to seek help and assistance from other aliens. Rather than just running straight at you, human enemies will take cover, shoot at you from safe positions, and draw you out of hiding spots using grenades. Half Life was one of the first FPS games which respected the concept of story and plot. The game is story driven, with a Shyamalanian-level twist in the middle. They direct you to additional points in the game, providing exposition and context. NPCs speak to you (by name, no less), and seemingly are aware of your presence. In fact, you don't even have a gun initially! The game begins not by having you appear in a room with a gun, but slowly reveals itself as you explore a facility and see the day to day actions of Black Mesa. Then, like something akin to 2001: A Space Odyssey, Half Life arrives on the scene and exemplifies what an FPS can be like. That was the state of the FPS genre at the time. You received a basic gun at the beginning of the game, and kept shooting everything that moved until the game was finished. There was no story, no dialog, no NPCs, and no real AI to speak of. And when I say entirely, I mean entirely. However, the game was entirely based on combat. A great game in its own right, and the engine was what Half Life 1 iterated upon ( GoldSrc). Understanding the success of HL1 and HL2 requires an understanding of what gaming was like when they arrived.Ĭonsider that, at the time HL1 was released, the pinnacle of the genre was Quake 2. The old /r/patientgamers Essential Games List ![]() Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]() |